Numeracy


 * ** Mathematics Skills ** ||

YEAR 1 TO YEAR TWO ONLINE TASKS FOR NUMERACY
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Counting by ones, twos and tens || 1. [|Connect the Dots] - Make a dog by counting by fives. 2. [|Connect the dots] - Count by 2s and 5s 3. [|Counting by Twos] - Pick the number that is missing 4. [|Counting by Twos] - Connect the dots 5. [|Counting by Twos] - Connect the dots 6. [|Counting by Twos] - Click on the fish that has the next number. 7. [|Counting by Twos] - Counting Up by Twos 8. [|Counting by Tens] - Count up by 10s 9. [|Counting by Tens] - What is the Next Number if Counting Up by Tens? 10. Practice sequences at FreeMathTest - [|counting by 2's], [|counting by 10's] ||

Adding || 1. [|Addition Surprise] - Use a grid to move numbers to the correct spot. 2. [|Arrithmattack!] - Race against the clock. Add as fast as you can in 60 seconds. 3. [|Add two one-digit numbers] using a Quia matching activity 4. [|Base 10]- How many blocks do you need? 5. [|Balloon Game] - solve the problem on the balloon, then click the answer. 1-19-09 6. Coloring Game - solve the problems and color the pictures. 1. [|The Sea] 2. [|Butterfly] 3. [|Clown] 7. [|Flash Cards] - Do the sums. Click on the yellow check mark at the bottom to keep score! You can also choose the number of problems by clicking on the arrows up and down by the 25 default. 8. [|Hidden Picture] - The answer is given and you must select the problem to reveal a hidden picture. Good for a pair of students together. 9. [|How many 10s can you make?] - online game 10. [|Line Jumper] - Using Everyday Math counting up skills to add with a number line. 11. [|Matching Pictures to Number Sentences] - Find the correct number sentence to go along with the picture. 12. [|Math Dojo] - Kick box your way to the top! 13. [|Math Facts] -Timed math facts, or select practice mode without the timer. 14. [|Paintbrush Math] - each color is a different answer, solve the addition problems to paint the picture 15. [|Picture Problems] - Match the picture problem to the number fact. 16. [|Pyramid Game] - Click on each block and answer the problem. 1-19-09 17. [|SpacyMath] - One must sign in, but you can use the same log on for everyone in the class. Choose from addition or subtraction. 18. [|Timed Addition Facts] - CyberChallenge - Choose your operation; at the end of 60 seconds the game shows the score and answers to problems 19. [|Visualize the Number line] - Using a number line, this activity shows how to use the line to add problems. 20. [|Who wants to be a Mathionaire] - Game show format. Addition facts ||

Subtracting || 1. [|Balloon Game] - solve the problem on the balloon, then click the answer. 1-19-09 2. [|Beginning Subtraction using Objects] - Type in correct number. 3. [|Bowling Subtraction] - Bowl down pins by answering subtraction problems. 4. [|Flash Cards] - Subtract the problems. Click on the yellow check mark at the bottom to keep score! You can also choose the number of problems by clicking on the arrows up and down by the 25 default. 5. [|Math Dojo] - Kick box your way to the top! 6. [|Simple Subtraction] - Games at three levels; numbers up to 20 7. [|Subtraction Game] - Click on a circle to get a problem, then click on the answer. 1-19-09 8. [|Test the Frog] - Combination of addition and subtraction facts. Frog jumps to the answer you click on. 9. [|Take it Away] - Practice subtraction facts. 10. [|Two Minute Warning] - Practice subtraction and addition facts. ||

Place Value || 1. [|Dinosaur Place Value] - Click on the eggs that represent the value. 10s and ones 2. [|Grouping by 10s and ones] - Click on ten ones and press group to make groups of ten and figure out the numeral. 3. [|Illustrate Place Values] - Create your numbers using the ones and tens place. 4. [|Naming Place Values]- ones and tens 5. [|Naming Place Value] - Pick your tens and ones, then guess the number. 6. [|Place Value]- Type in the numeral that represents the amount of items grouped by 10s and ones. 7. [|Place Value 100, 10, and 1] - Show your class how place values work. 8. [|Place Value Games] - Up to Thousands, three levels of games 9. [|Shark Numbers] - Match numeral with tens and ones graphic ||

Identify fractions || 1. [|Fraction Review] 2. [|Fractions Model I] - explores several representations for fractions using adjustable numerators and denominators 3. [|Fractions II] 4. [|Show the Fraction] - Color in parts to make the fraction. 5. [|Name the Fraction] - Count the parts and name the fraction. 6. [|Fraction Concentration] - match fractions with shaded regions 7. [|Crossing the River] - identify the fraction and help the man get across the river. || 2. [|Greater or Less Than] - Three levels of games. 3. [|Greater Than or Less Than] - Three levels of grames 4. [|Mucky Monsters] - which monster has more or less 10-25-08 5. [|Which is greater and which is smaller?] -select greater than, less than, or equal to ||
 * Comparing Number Values || 1. [|Before and After Wabbit Words] - select carrot tops with correct number (place rabbit directly above number to chew carrot top) 10-25-08

Missing Addends || 1. [|What number would complete this sentence?] - find the missing addend. 2. [|Busy Bees] - Find out how many bees are inside the hive. ||

Numeration || 1. [|Before and After] - select the correct number to fit. 2. [|Count Us In] - 12 activities that help with understanding basic math. - Number recognition, ordinal numbers, sorting, patterns, addition, subtraction,time. 3. [|What number comes next?] - Fill in the missing numeral; numbers to 100. ||

Ordinal Numbers || 1. [|Find Squiggly] - Read and select the ordinal number under which you will find the worm. 2. [|Practice Ordinal Numbers] - name the ordinal ||

Telling time to 5 minutes || 1. [|Telling Time- half hour] - interactive game for two players. 2. [|Telling Time] - Drag the five digital times to the correct analog clock, then press Stop the Clock to record your time. ([|30 minute increments]) ([|15 minute increments]) ([|5 minute increments]) 3. [|A Matter of Time] - Interactive quizzes on half hour, 15 minute intervals and five minute intervals, in addition to story problems. 4. [|What time is it?] - for beginners just learning. 5. [|Telling Time to the Hour] - Set the clock to the correct time. 6. [|Bang on the Time]- read the time in words and stop the clock when it is at the correct time. 7. [|Stop the Clock]- Click on the Stop button then record the clock's time. 8. [|Willy the Watchdog] - Interactive game for two players. Set the clock according to the roll of the die. ||

Graphing || 1. [|Bar Graphs] - Create your own graphs online for class discussions. 2. [|Bar Graph] - Create your own graph with this NCES site. 3. [|The St Kieran's Bar Graph Maker] - Create your own graph ||

Measurement || 1. [|Measure it] - Practice using a ruler, in inches and centimeters. 2. [|Measuring by Centimeters] - move the ruler and measure the line. 3. [|Measure the Teddy Bears] - Click on the correct measurement. Good for whole class review. ||

Patterns || 1. [|Number Cracker] - Students guess what number comes next in the pattern. 2. [|Create your own pattern] - Drag shapes to create a pattern. [|Instructions on how to use this page in your classroom.] 3. [|What comes next?] - Find the next shape in the pattern. 4. [|Pattern making] - What comes next? 5. [|Oochina the Archeologist] - identify patterns to solve a puzzle 6. [|To help Oochina fix the space station] you must remember a sequence of colors. 7. [|Find the Pattern in a grid] - help find the 3 object pattern in a grid ||
 * Word Problems ** || 1. [|Four dozen word problems] for you to use with your class - problems only, no answers, not interactive ||

=**YEAR 2/3 MATHEMATICS**=



Counting by ones, twos, threes, fives, and tens || 1. [|Dot2Dot Fun]- many to select from, but must have good mouse control. 2. [|Ant Parade] - count by twos and threes to pick correct number of ants - some errors in the calculations were found on this site. 3. [|Counting by Twos] - Click on the fish that has the next number. 4. [|Counting by Twos] - Pick the number that is missing 5. [|Counting by Twos] - What number comes next if you are counting by twos? 6. [|Counting Game] - Select the number you wish to count by and start counting! 7. [|Skip Counting] - Color in the numbers as you skip count.Check out the patterns! 8. [|Skip Counting] - Use the calculator to help skip count and see the patterns. ||

Adding || 1. [|Alien Addition] - "player must match the answer to the appropriate problem by moving the cannon before firing. Hits and misses are recorded on the terrain at the bottom of the screen" 2. [|SpacyMath] - One must sign in, but you can use the same log on for everyone in the class. Choose from addition or subtraction 3. [|Arrithmattack!] - race against the clock - add as fast as you can in 60 seconds 4. [|Hidden Picture] - the answer is given and you must select the problem to reveal a hidden picture. Good for a pair of students together 5. [|Flash Cards] - Do the sums. Click on the yellow check mark at the bottom to keep score! You can also choose the number of problems by clicking on the arrows up and down by the 25 default. 6. [|Timed Addition Facts] - At end of 60 seconds this page shows the score and answers to problems. 7. [|Addition Math Facts] - Go the the Addition Generator and select the fact family to study. This can be a timed assignment or just a practice for students. 8. [|Math Facts] - timed math facts, or select practice mode without the timer 9. [|Addition Surprise] - fill in sums in the addition grid to complete a surprise picture 10. [|Leon's Math Dojo] - Select skill and level to play. Keeps score. 11. [|Math Mayhem] - a fast paced program where you can select addition problems. Most are two digit problems.(warning: turn sound to mute; this activity gets very loud!) 12. [|Mental Math] - select Addition to practice your skills 13. [|Math Mastery] - select operation and practice your facts 14. [|Arithmetic Four] - (A game like Connect Four) A pair of students must answer arithmetic questions ( addition, subtraction, multiplication, division) to earn a piece to place on the board. Parameters: time limit, difficulty level, types of questions 15. [|Beginning addition using an abacus] -This applet explores the use of an abacus model for representing numbers and for performing addition ||

Subtracting || 1. [|Balloon Pop Subtraction for Kids] - Three levels for review 12-17-08 2. [|Bowling Subtraction] - bowl down pins by answering subtraction problems 3. [|Fill-in Equation] - supply the missing number in subtraction equations 4. [|Flash Cards] - Subtract the problems. Click on the yellow check mark at the bottom to keep score! You can also choose the number of problems by clicking on the arrows up and down by the 25 default. 5. [|JetSki Subtraction] - "multi-player racing game that allows students from anywhere in the world to race one another while practicing their facts" You can select to play against others or just yourself. 6. [|Number Families] - fill in the missing numeral when given the family of addition and subtraction values 1. More [|practice can be found here] in the relationships between addition and subtraction 7. [|Leon's Math Dojo] - Select skill and level to play. Keeps score. 8. [|Math Mayhem] - a fast paced program where you can select subtraction problems (warning: turn sound to mute; this activity gets very loud!) 9. [|Mystery Picture] - subtract and find the mystery picture under the tiles (subtraction facts to 20) 10. [|Mystery Picture] - subtract 2 digit numerals, no borrowing. 11. [|Mixed Review] - addition and subtraction of three numbers, find answer to reveal mystery picture. ( warning: very difficult, student will need pencil and paper) 12. [|Arithmetic Four] - (A game like Connect Four) A pair of students must answer arithmetic questions (addition, subtraction, multiplication, division) to earn a piece to place on the board. Parameters: time limit, difficulty level, types of questions ||

Place Value || 1. [|Grouping by 10s and ones] - click on ten ones and press group to make groups of ten and determine the numeral 2. [|Identifying Place Values] - When given a numeral, identify the place value of the digits 3. [|Finding Place Values] - find the place value of a particular numeral within a number 4. [|Expanded Form of Numbers] - write the numeral the expanded form represents 5. [|Specific Place] - find the numeral in a specific place value 6. [|Partitioning numbers] - Select the number that represents the partitioned numeral. || 2. [|Fraction Review] - fourths 3. [|Fractions Model I] - explores several representations for fractions using adjustable numerators and denominators 4. [|Fractions II] - fourths 5. [|Identify With Circles] - fraction practice where student types in numerator and denominator 6. [|Fraction Match] - find the fraction that matches with the correct graph 7. [|Kids and Cookies] - "introduces concepts of rational number and division through the simulation of sharing cookies with friends" (Thanks, Laura) || Missing Addends || 1. [|What number would complete this sentence?] - find the missing addend || Numeration || 1. [|Count Us In] - 12 activities that help with understanding basic math. - number recognition, ordinal numbers, sorting, patterns, addition, subtraction,time 2. [|Cookie Dough] - type the word that corresponds to the numeral - [|do the reverse] and type in the number that corresponds with the word. 3. [|Find the missing number] - Find the butterfly that holds the missing number. [|By twos] ; [|by threes] ; [|by fives] ; [|by tens] 4. [|Numeracy Games] - many games dealing with numeration 5. [|Numeracy Games] - many games to choose from ||
 * Identify fractions || 1. [|Crossing the River] - identify the fraction and help the man get across the river
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Telling time to 5 minutes || 1. [|Telling Time] - Drag the five digital times to the correct analog clock, then press Stop the Clock to record your time. ([|30 minute increments]) ([|15 minute increments]) ([|5 minute increments]) 2. [|A Matter of Time] - interactive quizzes on half hour, 15 minute intervals and five minute intervals, in addition to story problems 3. [|What time is it?] - for beginners just learning 4. [|ClockWise] and [|Matching Time] - select either of these two activities to practice telling time 5. [|Reading Clocks] - set analog clock to same time as digital clock 6. [|Smiley Clock] - Create a face for Smiley Clock by telling the correct time. Tell time by picking one from three choices. The clock gains eyes, nose, mouth and hair if you select the correct time. Scroll to the bottom and press Play to start the game. 7. [|Telling Time] - Move the clock hands by dragging them to the numbers that show the correct time. ||

Even-Odd Numbers || 1. [|Dragon Eggs] - Rescue the dragon's eggs by flying around the sea,deciding if the numbers are odd or even. 2. [|Odd or Even] - Drag and drop the number tiles to their correct position on the Venn diagram. Three levels of games. ||

More and Less || 1. [|Wabbit Words] - Read the sentence and then find a carrot with the appropriate number, e.g. 'Less then 26' choose any carrot that is less than 26. 2. [|Least to the Greatest] - Order the numbers from least to greatest by dragging them down in the box below. ||

Measurement || 1. [|Measure it] - practice using a ruler - inches and centimeters 2. [|Perimeter Practice] - Adam Ant walks the perimeters and teaches how to find the perimeter of an object. 3. [|Perimeter of a Square] - calculate the perimeter of a square with given dimensions 4. [|Perimeter of a Rectangle] - calculate the perimeter of a rectangle with given dimensions 5. [|Estimator] - Practice estimation skills by determining the number of objects, length, or area. (parameters: error tolerance) 6. [|The Ruler Game] - Click on the ruler in the correct place to answer question. Learn to read a ruler. ||

Diagrams || 1. [|Bar Chart] - create your own bar graph using your data. 2. [|Number Line Diagram] - interactive number line 3. [|Pie Charts] - create your own pie chart. 4. [|Reading Graphs] - Use bar graphs to answer questions ||

Patterns || 1. [|Number Cracker] - guess what number comes next in the pattern 2. [|Create your own pattern] - drag shapes to create a pattern. 1. [|Instructions on how to use this page in your classroom.] 3. [|What comes next?] - find the next shape in the pattern ||
 * ** Graphing ** || 1. [|Reading a Graph] - practice reading graphs and answering questions about the data. ||

Word Problems || 1. [|Word Problem Practice] - problems in addition, subtraction and more (warning: many pop-up ads on this site) 2. [|Four dozen word problems] for you to use with your class - problems only, no answers, not interactive ||